Source code for st7789py

"""
MIT License

Copyright (c) 2020-2023 Russ Hughes

Copyright (c) 2019 Ivan Belokobylskiy

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

The driver is based on devbis' st7789py_mpy module from
https://github.com/devbis/st7789py_mpy.

This driver supports:

- 320x240, 240x240, 135x240 and 128x128 pixel displays
- Display rotation
- RGB and BGR color orders
- Hardware based scrolling
- Drawing text using 8 and 16 bit wide bitmap fonts with heights that are
  multiples of 8.  Included are 12 bitmap fonts derived from classic pc
  BIOS text mode fonts.
- Drawing text using converted TrueType fonts.
- Drawing converted bitmaps
- Named color constants

  - BLACK
  - BLUE
  - RED
  - GREEN
  - CYAN
  - MAGENTA
  - YELLOW
  - WHITE

"""

import time
from micropython import const
import ustruct as struct

# commands
ST7789_NOP = const(0x00)
ST7789_SWRESET = const(0x01)
ST7789_RDDID = const(0x04)
ST7789_RDDST = const(0x09)

ST7789_SLPIN = const(0x10)
ST7789_SLPOUT = const(0x11)
ST7789_PTLON = const(0x12)
ST7789_NORON = const(0x13)

ST7789_INVOFF = const(0x20)
ST7789_INVON = const(0x21)
ST7789_DISPOFF = const(0x28)
ST7789_DISPON = const(0x29)
ST7789_CASET = const(0x2A)
ST7789_RASET = const(0x2B)
ST7789_RAMWR = const(0x2C)
ST7789_RAMRD = const(0x2E)

ST7789_PTLAR = const(0x30)
ST7789_VSCRDEF = const(0x33)
ST7789_COLMOD = const(0x3A)
ST7789_MADCTL = const(0x36)
ST7789_VSCSAD = const(0x37)

ST7789_MADCTL_MY = const(0x80)
ST7789_MADCTL_MX = const(0x40)
ST7789_MADCTL_MV = const(0x20)
ST7789_MADCTL_ML = const(0x10)
ST7789_MADCTL_BGR = const(0x08)
ST7789_MADCTL_MH = const(0x04)
ST7789_MADCTL_RGB = const(0x00)

ST7789_RDID1 = const(0xDA)
ST7789_RDID2 = const(0xDB)
ST7789_RDID3 = const(0xDC)
ST7789_RDID4 = const(0xDD)

COLOR_MODE_65K = const(0x50)
COLOR_MODE_262K = const(0x60)
COLOR_MODE_12BIT = const(0x03)
COLOR_MODE_16BIT = const(0x05)
COLOR_MODE_18BIT = const(0x06)
COLOR_MODE_16M = const(0x07)

RGB = 0x00
BGR = 0x08

# Color definitions
BLACK = const(0x0000)
BLUE = const(0x001F)
RED = const(0xF800)
GREEN = const(0x07E0)
CYAN = const(0x07FF)
MAGENTA = const(0xF81F)
YELLOW = const(0xFFE0)
WHITE = const(0xFFFF)

_ENCODE_PIXEL = ">H"
_ENCODE_POS = ">HH"
_DECODE_PIXEL = ">BBB"

_BUFFER_SIZE = const(256)

_BIT7 = const(0x80)
_BIT6 = const(0x40)
_BIT5 = const(0x20)
_BIT4 = const(0x10)
_BIT3 = const(0x08)
_BIT2 = const(0x04)
_BIT1 = const(0x02)
_BIT0 = const(0x01)

# Rotation tables (width, height, xstart, ystart)[rotation % 4]

SUPPORTED_RESOLUTIONS = [(320,240),(240,240),(240,135),(128,128)]

WIDTH_320 = [(240, 320,  0,  0),
             (320, 240,  0,  0),
             (240, 320,  0,  0),
             (320, 240,  0,  0)]

WIDTH_240 = [(240, 240,  0,  0),
             (240, 240,  0,  0),
             (240, 240,  0, 80),
             (240, 240, 80,  0)]

WIDTH_135 = [(135, 240, 52, 40),
             (240, 135, 40, 53),
             (135, 240, 53, 40),
             (240, 135, 40, 52)]

WIDTH_128 = [(128, 128,  2,  1),
             (128, 128,  1,  2),
             (128, 128,  2,  1),
             (128, 128,  1,  2)]

# MADCTL ROTATIONS[rotation % 4]
ROTATIONS = [0x00, 0x60, 0xc0, 0xa0]


[docs] def color565(red, green=0, blue=0): """ Convert red, green and blue values (0-255) into a 16-bit 565 encoding. """ try: red, green, blue = red # see if the first var is a tuple/list except TypeError: pass return (red & 0xf8) << 8 | (green & 0xfc) << 3 | blue >> 3
def _encode_pos(x, y): """Encode a postion into bytes.""" return struct.pack(_ENCODE_POS, x, y) def _encode_pixel(color): """Encode a pixel color into bytes.""" return struct.pack(_ENCODE_PIXEL, color)
[docs] class ST7789(): """ ST7789 driver class Args: spi (spi): spi object **Required** width (int): display width **Required** height (int): display height **Required** reset (pin): reset pin dc (pin): dc pin **Required** cs (pin): cs pin backlight(pin): backlight pin rotation (int): - 0-Portrait - 1-Landscape - 2-Inverted Portrait - 3-Inverted Landscape color_order (int): - RGB: Red, Green Blue, default - BGR: Blue, Green, Red """ def __init__(self, spi, width, height, reset=None, dc=None, cs=None, backlight=None, rotation=0, color_order=RGB): """ Initialize display. """ if (height,width) not in SUPPORTED_RESOLUTIONS: print (height,width) raise ValueError( "Unsupported display. Supported resolutions are %s"% SUPPORTED_RESOLUTIONS ) if dc is None: raise ValueError("dc pin is required.") self.physical_width = self.width = width self.physical_height = self.height = height self.xstart = 0 self.ystart = 0 self.spi = spi self.reset = reset self.dc = dc self.cs = cs self.backlight = backlight self._rotation = rotation % 4 self.color_order = color_order self.hard_reset() self.soft_reset() self.sleep_mode(False) self._set_color_mode(COLOR_MODE_65K | COLOR_MODE_16BIT) time.sleep_ms(50) self.rotation(self._rotation) self.inversion_mode(True) time.sleep_ms(10) self._write(ST7789_NORON) time.sleep_ms(10) if backlight is not None: backlight.value(1) self.fill(0) self._write(ST7789_DISPON) time.sleep_ms(150) def _write(self, command=None, data=None): """SPI write to the device: commands and data.""" if self.cs: self.cs.off() if command is not None: self.dc.off() self.spi.write(bytes([command])) if data is not None: self.dc.on() self.spi.write(data) if self.cs: self.cs.on()
[docs] def hard_reset(self): """ Hard reset display. """ if self.cs: self.cs.off() if self.reset: self.reset.on() time.sleep_ms(50) if self.reset: self.reset.off() time.sleep_ms(50) if self.reset: self.reset.on() time.sleep_ms(150) if self.cs: self.cs.on()
[docs] def soft_reset(self): """ Soft reset display. """ self._write(ST7789_SWRESET) time.sleep_ms(150)
[docs] def sleep_mode(self, value): """ Enable or disable display sleep mode. Args: value (bool): if True enable sleep mode. if False disable sleep mode """ if value: self._write(ST7789_SLPIN) else: self._write(ST7789_SLPOUT)
[docs] def inversion_mode(self, value): """ Enable or disable display inversion mode. Args: value (bool): if True enable inversion mode. if False disable inversion mode """ if value: self._write(ST7789_INVON) else: self._write(ST7789_INVOFF)
def _set_color_mode(self, mode): """ Set display color mode. Args: mode (int): color mode COLOR_MODE_65K, COLOR_MODE_262K, COLOR_MODE_12BIT, COLOR_MODE_16BIT, COLOR_MODE_18BIT, COLOR_MODE_16M """ self._write(ST7789_COLMOD, bytes([mode & 0x77])) def _set_color_order(self, mode): """ Set display color order. Args: mode (int): color order RGB: Red, Green Blue BGR: Blue, Green, Red """ self._write(ST7789_COL, bytes([mode & 0x77]))
[docs] def rotation(self, rotation): """ Set display rotation. Args: rotation (int): - 0-Portrait - 1-Landscape - 2-Inverted Portrait - 3-Inverted Landscape """ rotation %= 4 self._rotation = rotation madctl = ROTATIONS[rotation] if (self.color_order == BGR): madctl |= ST7789_MADCTL_BGR if self.physical_width == 320: table = WIDTH_320 elif self.physical_width == 240: table = WIDTH_240 elif self.physical_width == 135: table = WIDTH_135 elif self.physical_width == 128: table = WIDTH_128 else: raise ValueError( "Unsupported display. Supported resolutions are %s"% SUPPORTED_RESOLUTIONS ) self.width, self.height, self.xstart, self.ystart = table[rotation] self._write(ST7789_MADCTL, bytes([madctl]))
def _set_columns(self, start, end): """ Send CASET (column address set) command to display. Args: start (int): column start address end (int): column end address """ if start <= end <= self.width: self._write(ST7789_CASET, _encode_pos( start+self.xstart, end + self.xstart)) def _set_rows(self, start, end): """ Send RASET (row address set) command to display. Args: start (int): row start address end (int): row end address """ if start <= end <= self.height: self._write(ST7789_RASET, _encode_pos( start+self.ystart, end+self.ystart)) def _set_window(self, x0, y0, x1, y1): """ Set window to column and row address. Args: x0 (int): column start address y0 (int): row start address x1 (int): column end address y1 (int): row end address """ self._set_columns(x0, x1) self._set_rows(y0, y1) self._write(ST7789_RAMWR)
[docs] def vline(self, x, y, length, color): """ Draw vertical line at the given location and color. Args: x (int): x coordinate Y (int): y coordinate length (int): length of line color (int): 565 encoded color """ self.fill_rect(x, y, 1, length, color)
[docs] def hline(self, x, y, length, color): """ Draw horizontal line at the given location and color. Args: x (int): x coordinate Y (int): y coordinate length (int): length of line color (int): 565 encoded color """ self.fill_rect(x, y, length, 1, color)
[docs] def pixel(self, x, y, color): """ Draw a pixel at the given location and color. Args: x (int): x coordinate Y (int): y coordinate color (int): 565 encoded color """ self._set_window(x, y, x, y) self._write(None, _encode_pixel(color))
[docs] def blit_buffer(self, buffer, x, y, width, height): """ Copy buffer to display at the given location. Args: buffer (bytes): Data to copy to display x (int): Top left corner x coordinate Y (int): Top left corner y coordinate width (int): Width height (int): Height """ self._set_window(x, y, x + width - 1, y + height - 1) self._write(None, buffer)
[docs] def rect(self, x, y, w, h, color): """ Draw a rectangle at the given location, size and color. Args: x (int): Top left corner x coordinate y (int): Top left corner y coordinate width (int): Width in pixels height (int): Height in pixels color (int): 565 encoded color """ self.hline(x, y, w, color) self.vline(x, y, h, color) self.vline(x + w - 1, y, h, color) self.hline(x, y + h - 1, w, color)
[docs] def fill_rect(self, x, y, width, height, color): """ Draw a rectangle at the given location, size and filled with color. Args: x (int): Top left corner x coordinate y (int): Top left corner y coordinate width (int): Width in pixels height (int): Height in pixels color (int): 565 encoded color """ self._set_window(x, y, x + width - 1, y + height - 1) chunks, rest = divmod(width * height, _BUFFER_SIZE) pixel = _encode_pixel(color) self.dc.on() if chunks: data = pixel * _BUFFER_SIZE for _ in range(chunks): self._write(None, data) if rest: self._write(None, pixel * rest)
[docs] def fill(self, color): """ Fill the entire FrameBuffer with the specified color. Args: color (int): 565 encoded color """ self.fill_rect(0, 0, self.width, self.height, color)
[docs] def line(self, x0, y0, x1, y1, color): """ Draw a single pixel wide line starting at x0, y0 and ending at x1, y1. Args: x0 (int): Start point x coordinate y0 (int): Start point y coordinate x1 (int): End point x coordinate y1 (int): End point y coordinate color (int): 565 encoded color """ steep = abs(y1 - y0) > abs(x1 - x0) if steep: x0, y0 = y0, x0 x1, y1 = y1, x1 if x0 > x1: x0, x1 = x1, x0 y0, y1 = y1, y0 dx = x1 - x0 dy = abs(y1 - y0) err = dx // 2 ystep = 1 if y0 < y1 else -1 while x0 <= x1: if steep: self.pixel(y0, x0, color) else: self.pixel(x0, y0, color) err -= dy if err < 0: y0 += ystep err += dx x0 += 1
[docs] def vscrdef(self, tfa, vsa, bfa): """ Set Vertical Scrolling Definition. To scroll a 135x240 display these values should be 40, 240, 40. There are 40 lines above the display that are not shown followed by 240 lines that are shown followed by 40 more lines that are not shown. You could write to these areas off display and scroll them into view by changing the TFA, VSA and BFA values. Args: tfa (int): Top Fixed Area vsa (int): Vertical Scrolling Area bfa (int): Bottom Fixed Area """ struct.pack(">HHH", tfa, vsa, bfa) self._write(ST7789_VSCRDEF, struct.pack(">HHH", tfa, vsa, bfa))
[docs] def vscsad(self, vssa): """ Set Vertical Scroll Start Address of RAM. Defines which line in the Frame Memory will be written as the first line after the last line of the Top Fixed Area on the display Example: for line in range(40, 280, 1): tft.vscsad(line) utime.sleep(0.01) Args: vssa (int): Vertical Scrolling Start Address """ self._write(ST7789_VSCSAD, struct.pack(">H", vssa))
def _text8(self, font, text, x0, y0, color=WHITE, background=BLACK): """ Internal method to write characters with width of 8 and heights of 8 or 16. Args: font (module): font module to use text (str): text to write x0 (int): column to start drawing at y0 (int): row to start drawing at color (int): 565 encoded color to use for characters background (int): 565 encoded color to use for background """ for char in text: ch = ord(char) if (font.FIRST <= ch < font.LAST and x0+font.WIDTH <= self.width and y0+font.HEIGHT <= self.height): if font.HEIGHT == 8: passes = 1 size = 8 each = 0 else: passes = 2 size = 16 each = 8 for line in range(passes): idx = (ch-font.FIRST)*size+(each*line) buffer = struct.pack( '>64H', color if font.FONT[idx] & _BIT7 else background, color if font.FONT[idx] & _BIT6 else background, color if font.FONT[idx] & _BIT5 else background, color if font.FONT[idx] & _BIT4 else background, color if font.FONT[idx] & _BIT3 else background, color if font.FONT[idx] & _BIT2 else background, color if font.FONT[idx] & _BIT1 else background, color if font.FONT[idx] & _BIT0 else background, color if font.FONT[idx+1] & _BIT7 else background, color if font.FONT[idx+1] & _BIT6 else background, color if font.FONT[idx+1] & _BIT5 else background, color if font.FONT[idx+1] & _BIT4 else background, color if font.FONT[idx+1] & _BIT3 else background, color if font.FONT[idx+1] & _BIT2 else background, color if font.FONT[idx+1] & _BIT1 else background, color if font.FONT[idx+1] & _BIT0 else background, color if font.FONT[idx+2] & _BIT7 else background, color if font.FONT[idx+2] & _BIT6 else background, color if font.FONT[idx+2] & _BIT5 else background, color if font.FONT[idx+2] & _BIT4 else background, color if font.FONT[idx+2] & _BIT3 else background, color if font.FONT[idx+2] & _BIT2 else background, color if font.FONT[idx+2] & _BIT1 else background, color if font.FONT[idx+2] & _BIT0 else background, color if font.FONT[idx+3] & _BIT7 else background, color if font.FONT[idx+3] & _BIT6 else background, color if font.FONT[idx+3] & _BIT5 else background, color if font.FONT[idx+3] & _BIT4 else background, color if font.FONT[idx+3] & _BIT3 else background, color if font.FONT[idx+3] & _BIT2 else background, color if font.FONT[idx+3] & _BIT1 else background, color if font.FONT[idx+3] & _BIT0 else background, color if font.FONT[idx+4] & _BIT7 else background, color if font.FONT[idx+4] & _BIT6 else background, color if font.FONT[idx+4] & _BIT5 else background, color if font.FONT[idx+4] & _BIT4 else background, color if font.FONT[idx+4] & _BIT3 else background, color if font.FONT[idx+4] & _BIT2 else background, color if font.FONT[idx+4] & _BIT1 else background, color if font.FONT[idx+4] & _BIT0 else background, color if font.FONT[idx+5] & _BIT7 else background, color if font.FONT[idx+5] & _BIT6 else background, color if font.FONT[idx+5] & _BIT5 else background, color if font.FONT[idx+5] & _BIT4 else background, color if font.FONT[idx+5] & _BIT3 else background, color if font.FONT[idx+5] & _BIT2 else background, color if font.FONT[idx+5] & _BIT1 else background, color if font.FONT[idx+5] & _BIT0 else background, color if font.FONT[idx+6] & _BIT7 else background, color if font.FONT[idx+6] & _BIT6 else background, color if font.FONT[idx+6] & _BIT5 else background, color if font.FONT[idx+6] & _BIT4 else background, color if font.FONT[idx+6] & _BIT3 else background, color if font.FONT[idx+6] & _BIT2 else background, color if font.FONT[idx+6] & _BIT1 else background, color if font.FONT[idx+6] & _BIT0 else background, color if font.FONT[idx+7] & _BIT7 else background, color if font.FONT[idx+7] & _BIT6 else background, color if font.FONT[idx+7] & _BIT5 else background, color if font.FONT[idx+7] & _BIT4 else background, color if font.FONT[idx+7] & _BIT3 else background, color if font.FONT[idx+7] & _BIT2 else background, color if font.FONT[idx+7] & _BIT1 else background, color if font.FONT[idx+7] & _BIT0 else background ) self.blit_buffer(buffer, x0, y0+8*line, 8, 8) x0 += 8 def _text16(self, font, text, x0, y0, color=WHITE, background=BLACK): """ Internal method to draw characters with width of 16 and heights of 16 or 32. Args: font (module): font module to use text (str): text to write x0 (int): column to start drawing at y0 (int): row to start drawing at color (int): 565 encoded color to use for characters background (int): 565 encoded color to use for background """ for char in text: ch = ord(char) if (font.FIRST <= ch < font.LAST and x0+font.WIDTH <= self.width and y0+font.HEIGHT <= self.height): each = 16 if font.HEIGHT == 16: passes = 2 size = 32 else: passes = 4 size = 64 for line in range(passes): idx = (ch-font.FIRST)*size+(each*line) buffer = struct.pack( '>128H', color if font.FONT[idx] & _BIT7 else background, color if font.FONT[idx] & _BIT6 else background, color if font.FONT[idx] & _BIT5 else background, color if font.FONT[idx] & _BIT4 else background, color if font.FONT[idx] & _BIT3 else background, color if font.FONT[idx] & _BIT2 else background, color if font.FONT[idx] & _BIT1 else background, color if font.FONT[idx] & _BIT0 else background, color if font.FONT[idx+1] & _BIT7 else background, color if font.FONT[idx+1] & _BIT6 else background, color if font.FONT[idx+1] & _BIT5 else background, color if font.FONT[idx+1] & _BIT4 else background, color if font.FONT[idx+1] & _BIT3 else background, color if font.FONT[idx+1] & _BIT2 else background, color if font.FONT[idx+1] & _BIT1 else background, color if font.FONT[idx+1] & _BIT0 else background, color if font.FONT[idx+2] & _BIT7 else background, color if font.FONT[idx+2] & _BIT6 else background, color if font.FONT[idx+2] & _BIT5 else background, color if font.FONT[idx+2] & _BIT4 else background, color if font.FONT[idx+2] & _BIT3 else background, color if font.FONT[idx+2] & _BIT2 else background, color if font.FONT[idx+2] & _BIT1 else background, color if font.FONT[idx+2] & _BIT0 else background, color if font.FONT[idx+3] & _BIT7 else background, color if font.FONT[idx+3] & _BIT6 else background, color if font.FONT[idx+3] & _BIT5 else background, color if font.FONT[idx+3] & _BIT4 else background, color if font.FONT[idx+3] & _BIT3 else background, color if font.FONT[idx+3] & _BIT2 else background, color if font.FONT[idx+3] & _BIT1 else background, color if font.FONT[idx+3] & _BIT0 else background, color if font.FONT[idx+4] & _BIT7 else background, color if font.FONT[idx+4] & _BIT6 else background, color if font.FONT[idx+4] & _BIT5 else background, color if font.FONT[idx+4] & _BIT4 else background, color if font.FONT[idx+4] & _BIT3 else background, color if font.FONT[idx+4] & _BIT2 else background, color if font.FONT[idx+4] & _BIT1 else background, color if font.FONT[idx+4] & _BIT0 else background, color if font.FONT[idx+5] & _BIT7 else background, color if font.FONT[idx+5] & _BIT6 else background, color if font.FONT[idx+5] & _BIT5 else background, color if font.FONT[idx+5] & _BIT4 else background, color if font.FONT[idx+5] & _BIT3 else background, color if font.FONT[idx+5] & _BIT2 else background, color if font.FONT[idx+5] & _BIT1 else background, color if font.FONT[idx+5] & _BIT0 else background, color if font.FONT[idx+6] & _BIT7 else background, color if font.FONT[idx+6] & _BIT6 else background, color if font.FONT[idx+6] & _BIT5 else background, color if font.FONT[idx+6] & _BIT4 else background, color if font.FONT[idx+6] & _BIT3 else background, color if font.FONT[idx+6] & _BIT2 else background, color if font.FONT[idx+6] & _BIT1 else background, color if font.FONT[idx+6] & _BIT0 else background, color if font.FONT[idx+7] & _BIT7 else background, color if font.FONT[idx+7] & _BIT6 else background, color if font.FONT[idx+7] & _BIT5 else background, color if font.FONT[idx+7] & _BIT4 else background, color if font.FONT[idx+7] & _BIT3 else background, color if font.FONT[idx+7] & _BIT2 else background, color if font.FONT[idx+7] & _BIT1 else background, color if font.FONT[idx+7] & _BIT0 else background, color if font.FONT[idx+8] & _BIT7 else background, color if font.FONT[idx+8] & _BIT6 else background, color if font.FONT[idx+8] & _BIT5 else background, color if font.FONT[idx+8] & _BIT4 else background, color if font.FONT[idx+8] & _BIT3 else background, color if font.FONT[idx+8] & _BIT2 else background, color if font.FONT[idx+8] & _BIT1 else background, color if font.FONT[idx+8] & _BIT0 else background, color if font.FONT[idx+9] & _BIT7 else background, color if font.FONT[idx+9] & _BIT6 else background, color if font.FONT[idx+9] & _BIT5 else background, color if font.FONT[idx+9] & _BIT4 else background, color if font.FONT[idx+9] & _BIT3 else background, color if font.FONT[idx+9] & _BIT2 else background, color if font.FONT[idx+9] & _BIT1 else background, color if font.FONT[idx+9] & _BIT0 else background, color if font.FONT[idx+10] & _BIT7 else background, color if font.FONT[idx+10] & _BIT6 else background, color if font.FONT[idx+10] & _BIT5 else background, color if font.FONT[idx+10] & _BIT4 else background, color if font.FONT[idx+10] & _BIT3 else background, color if font.FONT[idx+10] & _BIT2 else background, color if font.FONT[idx+10] & _BIT1 else background, color if font.FONT[idx+10] & _BIT0 else background, color if font.FONT[idx+11] & _BIT7 else background, color if font.FONT[idx+11] & _BIT6 else background, color if font.FONT[idx+11] & _BIT5 else background, color if font.FONT[idx+11] & _BIT4 else background, color if font.FONT[idx+11] & _BIT3 else background, color if font.FONT[idx+11] & _BIT2 else background, color if font.FONT[idx+11] & _BIT1 else background, color if font.FONT[idx+11] & _BIT0 else background, color if font.FONT[idx+12] & _BIT7 else background, color if font.FONT[idx+12] & _BIT6 else background, color if font.FONT[idx+12] & _BIT5 else background, color if font.FONT[idx+12] & _BIT4 else background, color if font.FONT[idx+12] & _BIT3 else background, color if font.FONT[idx+12] & _BIT2 else background, color if font.FONT[idx+12] & _BIT1 else background, color if font.FONT[idx+12] & _BIT0 else background, color if font.FONT[idx+13] & _BIT7 else background, color if font.FONT[idx+13] & _BIT6 else background, color if font.FONT[idx+13] & _BIT5 else background, color if font.FONT[idx+13] & _BIT4 else background, color if font.FONT[idx+13] & _BIT3 else background, color if font.FONT[idx+13] & _BIT2 else background, color if font.FONT[idx+13] & _BIT1 else background, color if font.FONT[idx+13] & _BIT0 else background, color if font.FONT[idx+14] & _BIT7 else background, color if font.FONT[idx+14] & _BIT6 else background, color if font.FONT[idx+14] & _BIT5 else background, color if font.FONT[idx+14] & _BIT4 else background, color if font.FONT[idx+14] & _BIT3 else background, color if font.FONT[idx+14] & _BIT2 else background, color if font.FONT[idx+14] & _BIT1 else background, color if font.FONT[idx+14] & _BIT0 else background, color if font.FONT[idx+15] & _BIT7 else background, color if font.FONT[idx+15] & _BIT6 else background, color if font.FONT[idx+15] & _BIT5 else background, color if font.FONT[idx+15] & _BIT4 else background, color if font.FONT[idx+15] & _BIT3 else background, color if font.FONT[idx+15] & _BIT2 else background, color if font.FONT[idx+15] & _BIT1 else background, color if font.FONT[idx+15] & _BIT0 else background ) self.blit_buffer(buffer, x0, y0+8*line, 16, 8) x0 += font.WIDTH
[docs] def text(self, font, text, x0, y0, color=WHITE, background=BLACK): """ Draw text on display in specified font and colors. 8 and 16 bit wide fonts are supported. Args: font (module): font module to use. text (str): text to write x0 (int): column to start drawing at y0 (int): row to start drawing at color (int): 565 encoded color to use for characters background (int): 565 encoded color to use for background """ if font.WIDTH == 8: self._text8(font, text, x0, y0, color, background) else: self._text16(font, text, x0, y0, color, background)
[docs] def bitmap(self, bitmap, x, y, index=0): """ Draw a bitmap on display at the specified column and row Args: bitmap (bitmap_module): The module containing the bitmap to draw x (int): column to start drawing at y (int): row to start drawing at index (int): Optional index of bitmap to draw from multiple bitmap module """ bitmap_size = bitmap.HEIGHT * bitmap.WIDTH buffer_len = bitmap_size * 2 buffer = bytearray(buffer_len) bs_bit = bitmap.BPP * bitmap_size * index if index > 0 else 0 for i in range(0, buffer_len, 2): color_index = 0 for _ in range(bitmap.BPP): color_index <<= 1 color_index |= (bitmap.BITMAP[bs_bit // 8] & 1 << (7 - (bs_bit % 8))) > 0 bs_bit += 1 color = bitmap.PALETTE[color_index] buffer[i] = color & 0xff00 >> 8 buffer[i + 1] = color_index & 0xff to_col = x + bitmap.WIDTH - 1 to_row = y + bitmap.HEIGHT - 1 if self.width > to_col and self.height > to_row: self._set_window(x, y, to_col, to_row) self._write(None, buffer)
# @micropython.native
[docs] def write(self, font, string, x, y, fg=WHITE, bg=BLACK): """ Write a string using a converted true-type font on the display starting at the specified column and row Args: font (font): The module containing the converted true-type font s (string): The string to write x (int): column to start writing y (int): row to start writing fg (int): foreground color, optional, defaults to WHITE bg (int): background color, optional, defaults to BLACK """ buffer_len = font.HEIGHT * font.MAX_WIDTH * 2 buffer = bytearray(buffer_len) fg_hi = (fg & 0xff00) >> 8 fg_lo = fg & 0xff bg_hi = (bg & 0xff00) >> 8 bg_lo = bg & 0xff for character in string: try: char_index = font.MAP.index(character) offset = char_index * font.OFFSET_WIDTH bs_bit = font.OFFSETS[offset] if font.OFFSET_WIDTH > 1: bs_bit = (bs_bit << 8) + font.OFFSETS[offset + 1] if font.OFFSET_WIDTH > 2: bs_bit = (bs_bit << 8) + font.OFFSETS[offset + 2] char_width = font.WIDTHS[char_index] buffer_needed = char_width * font.HEIGHT * 2 for i in range(0, buffer_needed, 2): if font.BITMAPS[bs_bit // 8] & 1 << (7 - (bs_bit % 8)) > 0: buffer[i] = fg_hi buffer[i + 1] = fg_lo else: buffer[i] = bg_hi buffer[i + 1] = bg_lo bs_bit += 1 to_col = x + char_width - 1 to_row = y + font.HEIGHT - 1 if self.width > to_col and self.height > to_row: self._set_window(x, y, to_col, to_row) self._write(None, buffer[:buffer_needed]) x += char_width except ValueError: pass
[docs] def write_width(self, font, string): """ Returns the width in pixels of the string if it was written with the specified font Args: font (font): The module containing the converted true-type font string (string): The string to measure """ width = 0 for character in string: try: char_index = font.MAP.index(character) width += font.WIDTHS[char_index] except ValueError: pass return width